The *downside* from a franchise mode perspective is that because the vast majority of these additional purchases come from the online H2H community, that’s where companies have been spending the *vast* majority of their development time. For someone like me who spends the majority of their time in franchise modes, VC is actually beneficial because it keeps the cost of a game at $60 and oftentimes sees games dropping quickly to $30 much quicker to get more folks in to buy VC. For instance, we can all agree that it’S not ideal to have to pay VC for a new haircut in NBA 2K, but at the same time games have remained at $60 for how many years now? It’s a bit of a miracle that gaming prices have stayed stagnant, and I think we actually have VC to thank for it on some level. I try and see both sides to this knowing there are many moving parts, and many parties involved.
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